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Small Interface Suggestions
Mackey
#1 Posted : Friday, January 6, 2012 2:44:15 PM
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These might not occur to more advanced players, but here are a couple of small(?) changes that would make a big difference to noobies like myself:

(1) In the tavern, when you click "Info" for a character, the next screen shows character stats, a "Delete" button, and a "Back" button. It would be great if that screen also had an "Inventory" or "Equip" button. In order to see what a character has, you have to put them into a party and leave the tavern. This is a major pain (and really doesn't make much sense from a story-line perspective), especially in the early stages when characters are still being established and almost every new item is of interest.

(2) If there was a way to send individual Characters to the Inn, that would be sooooo great. In order to not age my characters pre-maturely or waste gold, I'm switching between the Inn and the Tavern over and over and over, and moving chars in and out of the party list into the main character gallery. It's just so much fussing about. If resting in the Inn could work the same way as House of Healing (select the player(2) then perform the action), that would be so much more convenient. (Again, for more advanced players that spent most of their time in the dungeon, this probably seems pretty insignificant, but as a newb I'm spending far more time in the castle than in the dungeon, and I'd love for it to be the other way around!)

(3) There is the "Order Party" feature for organizing your party, and during combat there's a "Roll Back" option. In order to level up some new chars, I'm using Roll Back quite alot, and it seems to be such a nuisance to shuffle my body guards back to the top of the pack one step at a time after every encounter. Or worse, during a fight if I Roll Back the wrong character back, I have to Roll Back every other character to get my party reset. For both of these reasons I'd love to see a one-step feature that move a character to the front just the way Roll Back moves them to the back. (I realize that one is a bit more than a cosmetic change -- it would actually affect game-play -- so needs more careful consideration. It would have a bearing on Paralyze situations if someone could jump in front of a paralyzed toon and take over the fight. Not sure if that's a bad thing. As a junior dungeon rat I've already wished for that ability a few time!)
John Gaby
#2 Posted : Friday, January 6, 2012 3:38:25 PM
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Thanks for the feedback.

Mackey wrote:
(1) In the tavern, when you click "Info" for a character, the next screen shows character stats, a "Delete" button, and a "Back" button. It would be great if that screen also had an "Inventory" or "Equip" button. In order to see what a character has, you have to put them into a party and leave the tavern. This is a major pain (and really doesn't make much sense from a story-line perspective), especially in the early stages when characters are still being established and almost every new item is of interest.


Version 2.0 is designed for tablet devices and the user interface (especially for the iPad) is much improved. A am putting together a new beta version for iOS and if you would like to try it contact me at oubliette@gabysoft.com

Mackey wrote:
(2) If there was a way to send individual Characters to the Inn, that would be sooooo great. In order to not age my characters pre-maturely or waste gold, I'm switching between the Inn and the Tavern over and over and over, and moving chars in and out of the party list into the main character gallery. It's just so much fussing about. If resting in the Inn could work the same way as House of Healing (select the player(2) then perform the action), that would be so much more convenient. (Again, for more advanced players that spent most of their time in the dungeon, this probably seems pretty insignificant, but as a newb I'm spending far more time in the castle than in the dungeon, and I'd love for it to be the other way around!)


Here is the deal with resting. We originally had it so that only the players that actually needed to rest would age but then realized that your fighters would never age that way, so we made all the characters age. We really wanted to have aging be a significant factor in the game an don't want to make it too easy to keep some of your players from aging. That being said, we decided to reduce the amount you age in 2.0 from 1 month per rest to 1 week.

Mackey wrote:
(3) There is the "Order Party" feature for organizing your party, and during combat there's a "Roll Back" option. In order to level up some new chars, I'm using Roll Back quite alot, and it seems to be such a nuisance to shuffle my body guards back to the top of the pack one step at a time after every encounter. Or worse, during a fight if I Roll Back the wrong character back, I have to Roll Back every other character to get my party reset. For both of these reasons I'd love to see a one-step feature that move a character to the front just the way Roll Back moves them to the back. (I realize that one is a bit more than a cosmetic change -- it would actually affect game-play -- so needs more careful consideration. It would have a bearing on Paralyze situations if someone could jump in front of a paralyzed toon and take over the fight. Not sure if that's a bad thing. As a junior dungeon rat I've already wished for that ability a few time!)


In 2.0 there is an option to move a player to the top of the list in 1 action.
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