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"Secret" areas?
Chilkoot
#1 Posted : Friday, September 17, 2010 7:20:54 AM
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Hi John - just wondering if you guys are planning to implement the secret areas only accessible using Torgafier in a future release. It was always fun trying to figure out the chutes and pits all the while dealing with the 'special room' encounters, particularly on level 10.

I understand this adds a layer of complexity to the new Torgafier interface, and of course can wipe unprepared parties, but that was always my favourite component of the end-game play, and really all there was to do after character levels 45 or so.
John Gaby
#2 Posted : Friday, September 17, 2010 2:42:47 PM
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Well, we need to be careful that players don't be come trapped. If they teleport into a closed off portion of the dungeon, and then don't have a spell to get out, they would have to wander around until they found a monster group and then let the monsters kill them.

As for life after level 10, we have been thinking about what might be done for the really advanced players. We would need to have monsters that would require new strategies, and new rewards as well. If you have any thoughts on the matter, we would love to hear them.
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