Lewt wrote:
1) Icon indicated +1 and +2 levels for the toon. Currently, an icon appears on the character icon when the character is capable of resting for +1 level. It would be very helpful if the icon changed in some way to discriminate if the toon is capable of obtaining +1 or +2 levels. Currently, I have to keep checking the toon info page to see if they are ready for 1 or 2 levels...
Yes, it is a pain in the butt. This is fixed in the next version which is currently under review by Apple.
Lewt wrote:
2) Individual gold, gold trading, and gold pooling. Not really sure how gold is managed today, but when a gold # appears, that # seems to be associated with the entire group. However, the gold may not be evenly distributed between the toons. If there was some method of moving golds between toons or pooling gold, that would be ideal (this is a rehash of someone elses post on a similar topic.
This too was a problem and has been fixed in the next version where there will be one pot of gold for the entire game, and all your players will share.
Lewt wrote:
3) Roll a pally, roll a ranger... One of the game "features" in the character creation process is the "roll again" option. This can be a bit mind-numbing if one is trying to create a more elite class (pally or ranger). While I appreciate the uniqueness of these classes and that the character creation process adds to the uniqueness of these classes, i am going a bit nuts trying to roll a human paladin (for example). Perhaps there is some way to maintain the unique qualities of these classes, but also give the user the ability to say - i want to roll a human pally and have the "reroll" skip on the now pally options. Maybe there is an item that can be bought with gold or something along these lines, so the user has to earn this ability or pay for this ability per use...
We are open to suggestions here, but if you could simply choose any class, then everyone would be Rangers and Samurai.