I just sat down and read the wall of text in Mithrils simple game improvement idea #3. I know that was from long ago, but I noticed the part about the paladin. Despite their disadvantage compared to Rangers and Samurais, I think that they are the third best class on the game, with their clericals, touches, large equipment selection, and double blow. Despite their relative weakness to Rangers, they are my favorite class in the game for a cornerstone. I have one Paladin who is still i training, and he is coming along nicely, an I plan to use him as my lead character. What I wanted to point out was the obvious buffs that the Paladins are missing.
1. They could REALLY use few special Paladin spells exclusive to them. For starters, I think that they could have a cool three chance raise after, say level 75. They could also have a special summoning spell that summoned a Paladin-only Holy Fighter.
2. The only other major thing that I thought was valid was the pray options. I would be great to have a bunch of those for various bonuses form the Paladins gods.
3. I think that they should have some special spells that had a chance of permanent stat increase, hits increase, level increase, spell increase, or raise from R.I.P. THese spells would be very limited, have severe consequences if failed, and only available after level 100.
4. They also need A LOT more special Paladin equipment.
I hope you take this into consideration,
Thanks, Paladin