rayc/conn wrote:A few of the multi-player flash games I play use a bot that calculates and performs most likely actions the player would perform if they were still connected. In addition to [potentially] keeping your char alive it also avoids punishing party members who have joined up with you.
I am not sure a bot would really cut it. I can just hear the screaming now if someone left and came back only to find that their 'bot' did something stupid and their character died. In addition, a player may need to leave and not come back for some time, and that needs to be addressed as well. A dungeon trip for a party might take an hour or more and the nature of mobile games is that you can come and go as you please on a whim. This enables you to play while you are waiting at the doctor's office or some such and leave when you get called. But if you were in a party that was down deep in the dungeon and had to leave for an hour, when you came back you would find yourself alone down deep with not much chance to survive.
A couple of ideas that I had were:
1) If you had to leave for a short time during combat, you could set it so that the leader of the party could control your character for the remainder of the combat. I would want this feature to be quite limited in scope, or it could be used by people to play the game solo which is something I would not want to encourage.
2) If you left the game and were not in combat, perhaps your character would remain in the party as a 'ghost'. It would move along with the party but would not participate in future combats and could not be injured or killed. When you returned to the game, you would have the option to rejoin the party in progress (assuming it was still around). I do worry that this feature could exploited, however, by purposely leaving the game to avoid some unpleasantness.
3) Another alternative for when you had to leave for a protracted period of time would be to allow you to join up with parties that are currently on the level you return to without having to find them. We might be able to add some kind of push notification that would notify you when there are players on a given level so you can pop in and join up. Again, however, I worry that such an option could be exploited.