John Gaby wrote:You are correct that the leadership stat should have some use. Also, Paladins as they are now are not all that useful. Let me give it some thought.
I think we should go further than this. I’m rather disappointed that Intel is only useful on a Mage, or Wisdom for a Cleric etc...it means that for every given character nearly half the stats (especially on fighters) are meaningless. I’ll be honest - it makes the game seem pretty hollow. I’d rather think that every stat should always be meaningful for every class and every race at all times. For example, a high Intel Hirebrand would understand combat tactics better, resulting in an extra hit here and there; or with Wisdom, the Hirebrand takes less stupid risks in combat, resulting in a drop of his own AC. On the other hand, something like Strength for a Mage need not merely refer to.physical strength, but vocal and magical power: resulting in higher-damage spells. And so on.
The point here is that if every stat is designed to truly matter for every class, the amount of strategies we can use for our characters multiplies tenfold. So much of what could be is left untapped because stats are so restricted in their meaning. As a game-player - I can’t stand anything that’s meaningless in a game: best to give it equal meaning to everything else, or remove it and don’t distract me with meaningless things. Games are complex enough with plenty to do without distracting me and making me wonder about things that don’t matter. Make everything matter: then all my decisions require real, deep thought and are all very difficult but very meaningful.