Welcome Guest Search | Active Topics | Log In | Register

Tag as favorite
requests: keyboard-friendly controls and overhead view
kotto7877
#1 Posted : Monday, May 16, 2011 9:43:10 PM
Rank: Member

Medals:

Groups: Registered, Tester
Joined: 5/16/2011
Posts: 10
Location: Houston, TX

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
Hi,

I bought an Epic 4G a couple of weeks ago and was very pleasantly surprised to stumble across this game in the Android market! I'm a fan of the DOS port of Oubliette from the early 80's; I didn't expect to find this game remade, especially when I searched for "DND" (thinking of the old DND port to a variety of platforms).

I have two suggestions for improving the game; please consider them for a future release:

1. Enable the use of a sliding keyboard, especially the arrow keys. It's frustrating to have to press the arrow buttons onscreen when my fingers itch to use the arrow keys on the Epic 4G for moving throughout the dungeon. Other keys would be useful (such as keys to issue orders during combat), but the arrow keys are what I really want.

2. Implement an overhead view that can be selected instead of the first-person view for those who want it. The DOS port had this (the ability to choose between first-person and overhead), and I always liked overhead more; made mapmaking more fun.

Thanks,
Kevin
John Gaby
#2 Posted : Tuesday, May 17, 2011 6:35:41 AM
Rank: Administration

Medals:

Groups: Registered, Administrators
Joined: 2/21/2010
Posts: 589
Location: California

Thanks: 0 times
Was thanked: 2 time(s) in 2 post(s)
kotto7877 wrote:

1. Enable the use of a sliding keyboard, especially the arrow keys. It's frustrating to have to press the arrow buttons onscreen when my fingers itch to use the arrow keys on the Epic 4G for moving throughout the dungeon. Other keys would be useful (such as keys to issue orders during combat), but the arrow keys are what I really want.


That is a good idea. Perhaps I can put in some shortcut keys to access the player, and monster lists, as well as the first few items of the commands menu.

kotto7877 wrote:

2. Implement an overhead view that can be selected instead of the first-person view for those who want it. The DOS port had this (the ability to choose between first-person and overhead), and I always liked overhead more; made mapmaking more fun.


I will take a look and see how difficult that might be.
Users browsing this topic
Guest
Tag as favorite
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

GabySoft (GABYSOFT.COM)
Powered by YAF 1.9.4 RC1 | YAF © 2003-2009, Yet Another Forum.NET
This page was generated in 0.057 seconds.