Mackey wrote:Looking at Snafaru's Item List (thanks for that, Snaf!!), I noticed that there are very few (less than 10?) items that are specific to a single class. I also saw you mention 70+(?) more items coming up. Are there any plans to use item restrictions to specialize the classes more? Or base item use on specific stats? IMO it adds more intrigue to the game when the player has to make those sorts of choices. They might have to take a "lesser" class character in order to use a superior weapon.
There are a lot more than that (there are very few race based restrictions, though). All of the weapons and armors are class restricted as are many of the magic item that have powers. They do not necessarily make the lesser classes more attractive, however.
Mackey wrote:Also, I saw in the beta notes that Fireball, Lightning and Ice Storm(?) will now be ally friendly. (Cloud Kill was not mentioned. Has that one been adjusted as well?) I was thinking (as I kept frying my party) that a nice "fix" would be to just to damage to the characters in front of the caster. That would be logical since if they're between the caster and the target, they'd get hit, but anybody behind the caster would be out of the way and therefore safe. It would add a bit more to the "action" aspect of the game, since in order to use the spell the player has to shuffle the party members around to make sure the vulnerable characters are safe. I'm actually quite enjoying the timer feature as compared to the original turn-based version. The cerebral aspects (strategy, planning, preparedness) are still there, but now with the added element of speed and skill.
The Fireball, Lightning Bolt and Ice Storm spells will not injure your party in version 2.0, but they will now only attack a single monster group. The higher level versions will continue to attack all monster groups.
As a side note, in version 1.x, the damage done to the party by a fireball diminishes as you move back in the party. So if you put your most vulnerable players at the back they will be hurt the lease.