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Stats & Doc
LordLancelot
#1 Posted : Sunday, August 12, 2012 11:55:25 PM
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Curently playing the full android version of the game.

Currently doing fine with a 6 party of elves with 2 samurai and 4 rangers. (lv8-13)

I am looking for a table for stats ST,INT,WIS,DEX...

So far I have figured Constitution (CO) to be around:

16-17 +1
18-19 +2
20-21 +3
22-23 +4
24-25 +5
26-27 +6
28-29 +7
30-31 +8

Let say you are an Elf (1-6) Samurai (1-4) with 24 CO (1-5)
Your level up HP will be from 3 to 15
Same has above but for a Ranger 1-6, would be 3 to 17.

I would like to have table for ST, DEX and so on.

Strength (ST)
16-17 ?
18-19 ?
20-21 ?
22-23 ?
24-25 ?
26-27 ?
28-29 ?
30-31 ?

Dex
16-17 ?
18-19 ?
20-21 ?
22-23 ?
24-25 ?
26-27 ?
28-29 ?
30-31 ?

Here the link to find out the current doc on the game.
http://www.zimlab.com/oubliette/ipad/guide.htm
http://oub.liska.ca/files/Oubliette_Strategy.pdf
Level up tips
http://www.gabysoft.com/....aspx?g=posts&t=201

P.S.
Thanks for a great game.
John Gaby
#2 Posted : Monday, August 13, 2012 6:51:45 AM
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I guess that I am not quite sure what you are asking? Are you looking for typical values for each of the stats for a given level, or the min/max possible. In either case, the answer is somewhat complex since it depends on your race, class and luck. Also, what is 'ST'.
LordLancelot
#3 Posted : Monday, August 13, 2012 8:20:36 AM
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I would like to have a stat list and what they do I figured CO myself using gem save and reload and taking notes. But some of you know what The ST stat give for bonus damage, and what the dex stat give.

St = Strength

Like
ST
16-17 Does how many extra damage ?
18-19 Does how many extra damage ?
20-21 ....
John Gaby
#4 Posted : Monday, August 13, 2012 10:22:13 AM
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Ah, I see what you are asking. The problem with answering your question is that how and where the stats provide benefits is buried in the code and I quite honestly don't remember them all. There are numerous places where the various stats are checked, and the formulas are sometimes complex. Some of the important ones are:

Constitution: Affects the rate at which you gain hits (this rate is also affected by your race and class, however). Your Con also affects the chance that you make raise.

Dexterity: Affects the rate at which your character can 'swing'. It also affects the probability that a thief type can disarm a trap.

Intelligence: Affect your ability to cast magic spells and the rate at which you gain spells

Wisdom: Affects your ability to cast cleric spells and the rate at which you gain spells

Leadership: Affects your ability to seduce.

Strength: Affects the damage you inflict when you hit.

LordLancelot
#5 Posted : Monday, August 13, 2012 12:58:36 PM
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1) Does DEX also increase the rate a character in slot 3-10, can cast spell ?

2) Does DEX also increase the rate a character in slot 3-10, can use an item to cast a spell?

3) Does DEX increase the chance to hit monster with good AC ?

4) Does let say a Samurai get a bonus to hit monster when leveling up due to hit class, or is it only with equipment that it increase ? (does a 10 lv samurai with same item & stats has a lv 1 samurai has more chance to hit a monster with good AC ?

4) Strength
When you have time if you could take a quick look in the code for at what stat number the ST start to increase damage and by how much, and say it increase after that by +1 for each X increased. (you could even cut and paste the part of the code I am sure some of our gamer could explain it)

Thanks for the previous answers, keep up the good work.

John Gaby
#6 Posted : Monday, August 13, 2012 4:43:03 PM
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LordLancelot wrote:
1) Does DEX also increase the rate a character in slot 3-10, can cast spell ?

2) Does DEX also increase the rate a character in slot 3-10, can use an item to cast a spell?


Yes, it determines the 'cool down' time after taking any action.

LordLancelot wrote:
3) Does DEX increase the chance to hit monster with good AC ?


I do not believe that is the case, but I would have to double check to be sure.

LordLancelot wrote:
4) Does let say a Samurai get a bonus to hit monster when leveling up due to hit class, or is it only with equipment that it increase ? (does a 10 lv samurai with same item & stats has a lv 1 samurai has more chance to hit a monster with good AC ?


All players increase their hit probability bonus as they make levels, however, the Samurai is the only class who's AC decreases as his level increases. That, combined with his 'Auto Kill' ability makes the Samurai the most powerful Melee character in the game. Add to that the fact that he can also throw Cleric spells, and you might argue that it is the most powerful class in the game. Note, however, it would not be possible to survive on the lower levels with a party consisting of only Samurai. Whereas, a party consisting of only Rangers could conceivably survive. That is probably the only class for which that is true.

LordLancelot wrote:
4) Strength
When you have time if you could take a quick look in the code for at what stat number the ST start to increase damage and by how much, and say it increase after that by +1 for each X increased. (you could even cut and paste the part of the code I am sure some of our gamer could explain it)


I will try and take a look and get back to you.
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