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Charm person help?
Nje1982
#1 Posted : Tuesday, February 19, 2013 2:07:56 AM
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I cant figure out how the charm person is supposed to work. It seems when the mage "controlled it" the mage gets a companion. However I can not get the monster to join in the fight. The monster doesn't do anything regardless of owners position in the order.How do I make controlled monster fight for the mage or assist in combat?
John Gaby
#2 Posted : Tuesday, February 19, 2013 8:30:24 AM
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Only the two first players in the party can engage in melee combat, so if your Mage or Priest charms or holds monsters that have only melee attacks, then those monsters cannot fight unless the Mage or Priest is at the front (which is unlikely). However, if they charm or hold monsters that have ranged attacks via spells, then those monsters will indeed attack using spells (and your character will get credit for any damage they do). So generally, my strategy is to have my Priests wait for spell casting monsters before they use their (quite limited) number of hold spells. Note, however, that your characters do get a chance to make level when the monster is charmed or held (same as if you kill them), so there is some value is charming non-spell throwing monsters.

There is one other thing I might mention. Mages have summon spells which can summon a charmed companion. Since they do not get any direct benefit from the summon, if the monster cannot fight (which will be the case if the monster is melee only and the Mage is not at the front), then the spell is pretty much useless. Because of this, IF the monster summoned is a melee only monster, then the monster will be attached to one of the first two players in the party (so they can fight). However, any damage the monster does will still be credited to the summoning mage, and not the fighter.

Does this answer your question?
Nje1982
#3 Posted : Tuesday, February 19, 2013 9:15:54 AM
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Thanks I guess some of the dungeon level one monsters just have really slow mele attacks or something.
John Gaby
#4 Posted : Tuesday, February 19, 2013 10:13:26 AM
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Nje1982 wrote:
Thanks I guess some of the dungeon level one monsters just have really slow mele attacks or something.


Well, you will only get a message if the held monster's attack succeeds, and low level monsters will miss more often than they hit. Note, however, that in addition to fighting for your front 2 players, held monsters will also act like a 'shield' and absorb some of the damage dealt out by the attacking monsters.
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