Thanks for the feedback.
CremePudding wrote:
Spice it up with recolors!
I think there can be a little bit more you can do to the visual without working too much; have you ever thought about recolored monsters for different levels?
Or recolored rooms.
I understand that currently monster appearances are based on their species and there's only one kind of dungeon look for now, but I was hoping at least some color difference with the walls will give players a sense of advancement as the dungeon begin to look stranger and stranger.
We would have liked to create separate graphics for all of the monsters, but we realized that this game would be a niche game only, and hence would not generate a lot of money. We actually have some different dungeon walls, and originally planned on having the levels change, but decided that it was not worth the increased app size. Perhaps based on your response, that needs to be reconsidered.
CremePudding wrote:
Shop Expansion?
And the gold shop. It is too useless for now. Maybe we can buy some very weak magical items later on if we go deeper than a certain level or something?
Others have commented on this before. Personally, I would like to have the gold useful later in the game (you eventually get a lot of gold and nothing to spend it on), so making magic items available in the shop might be the way to go.
CremePudding wrote:
Notify about dungeon level purchase?
By the way, perhaps it'd be better if you let people know that they have to pay for dungeon level 2 and beyond? It might be too bad a disappointment if they get past all the first-level pain and found that you have to pay for level 2; added in how hardcore this game is and most casual player that are willing to try will probably just storm off. At least a couple of my friends did.
Perhaps we need to be clearer in the description of the app.