In my last question, John mentioned a change that differed from the 'manual' though it is an unofficial manual.
I am wondering if there are other changes someone might disclose or hint at the answer.
1) Stats.
Does high int/wis do anything but give you more spells. For instance does a fireball from a mage with a 40 into mage do more damage than from one with 20 int? Or maybe decrease monsters spell resistance?
Does higher leadership increase your chance of charming monsters?
2) levels.
Does a level 50 mage cast more powerful fireballs than a level 20, or is a fireball just a fireball.
Same thing on resistance. Can a level 50 priest dispell (spell or ability) higher level undead than a lvl 10? Will I even.entually be able to dispel Vampires ?
3) the mysterious leveling algorithm.
Any hints about whether deeper dungeon levels are better than monster levels? Or if the total number of monsters or groups affects the algorithm.
I have tried to figure these out, but I usually see a bunch of 'you iced it' or 'you fried it'.. and charming very rarely works. So I was hoping someone else might have had better luck or more thorough statistics on these areas.
Thanks.