Level 2 Magical Spells
Geigor - Confusion
"Air thought" attempts to dispel the thoughts of the opposing monsters into the
air, and is commonly called the spell of confusion. Once confused, the affected
monsters run for cover and are effectively eliminated from the encounter.
Altatok - Strength
"Earth strength" invokes the power of the earth in strengthening the recipient of
the spell, allowing him to hit his opponents more often. It can be cast by the magic
user on any member of the party, but is typically used on one of the two men fighting
in the front.
Narpic - Darkness
Called Darkness by the rabble, this spell creates an area of darkness around the
magic user's party, allowing the party to escape the encounter. It is primarily
effective against low level normal monsters, both humanoid and animal, which require
light to see their opponents. This spell allows you to escape an encounter and
as such, you will never receive any treasure.
Geitorga - Levitate
Unsure of this spell's translation, the scholars say that it helps the magic user
to float in the air above the earth. Its primary utility is in allowing the mage
to avoid pits in the dungeon. It is known that players thus floating are less vulnerable
to weapon attacks. However, a player who is thus attacked may lose his concentration
on the spell, and each attack has a small chance of breaking the spell.
Pictageit - Lightning Bolt
"Light Air Storm" invokes a storm of brilliant light among the enemy, having an
even chance of damaging each one. Like FIEMINAT, this spell can also backfire to
damage one's own party, so it should be used with caution.
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