Level 4 Magical Spells
Narfiet - Ice Storm
Ice storm, or "not fire", invokes a damaging storm of cold and ice upon the opposing
monsters. Like FIEMINAT and PICTAGEIT, it also unfortunately damages the user's
party. Use with caution.
Minagor - Fear
"Wound thought" is said to produce fear in the mind of the opponent. A highly effective
spell against low to medium level normal monsters, it can be used like GEIGOR to
remove opponents from the encounter.
Narvaybona - Party Invisibility
Party invisibility, or "party not see" causes the effect of invisibility over all
members of the party. The effect may be broken for each individual member when that
member casts a spell or swings a weapon. This spell protects the party from low
to medium level normal monsters, but has no effect on other monsters.
Fieal - Haste
"Fire life" provides the user with a temporary enhancement of the user's reflexes
by invoking the power of the fire element. This spell gives the user a chance to
act more quickly, allowing less delay between his attacks. The spell's effect is
of limited duration, but can be renewed by casting FIEAL again.
Karpageir - Air Summon
Meaning "Air Summon", the spell serves to summon higher level monsters than the
Karpafier spell, to the aid of the mage. These monsters will stay with the mage
for a variable number of encounters, usually leaving him shortly before an encounter
to return to their homes.
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Magical Spells
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